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A prototype is a model of your
invention that a user can interact with. The prototype could
be electronic software or literal hardware. Building a
prototype is an essential step in the inventing process.
Serious inventors always build prototypes.
Until you have built a
prototype you will be clueless about the true merits of your
invention. A prototype enables you to receive user input
and perfect your design.
It is virtually impossible to
begin a conversation with a potential licensee unless you have
something to show
Generally you’ll build several
prototypes. The crude prototype is a model that
enables you to get a better feel for the basic premise of your
invention. A working prototype is something that
allows users to try out some or all of the features of the
invention. A final prototype is a model that looks and
functions almost like a manufactured product.
Crude
Prototype
You should build a crude
prototype on your own to help you gain a better understanding
of your invention.
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Write a description of what the
invention will do.
-
Make a list of the most
important features.
-
Draw a picture of how it will
look.
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Build a model any way you can
(on the cheap)
Think about products that do
similar things and items that have a similar look. Walk the
aisles of hardware stores, mass merchants etc. Look for items
that incorporate one or more aspects of your invention. Go to
arts and craft and hobby stores to find materials. If you
need specialty materials or parts you’ll have a good chance of
finding them online at
McMaster-Carr
(www.mcmaster.com).
McMaster-Carr is an amazing resource.
It doesn’t matter what
materials you use. You can build the prototype with
cardboard, duct tape and bailing wire. You can cut up parts
from existing products and glue them together.
The crude prototype does not
need to be a working model. Its purpose is simply to help you
think deeply about your invention and how it will function.
This is not a beauty contest. Ugly is ok.
If there is no way for you to
build even a crude prototype then you should do your best to
draw detailed pictures and write an extensive description of
your invention. Pretend the invention exists and write an
instruction manual for it. Describe how someone will use it.
Include pictures whenever possible. Don’t worry if you can’t
draw well.
Once you’ve gone though this
exercise the odds are good that you’ll think of a number of
ways to improve your invention. Be sure to keep a record of
everything you’re doing in your inventor’s journal.
Working
Prototype
As the name implies a working
prototype actually works. A user can turn its knobs, squeeze
its handles and so on. The working prototype doesn’t need to
perform as well as a production product – however, it should
be able to perform some real world functions. This prototype
will help you further improve the design of the invention.
Even more important, you can use a working prototype in
surveys to confirm the market.
You may need help in building a
working prototype. Finding the right kind of help
(inexpensive and good) requires a little creative thinking.
What kinds of technologies and materials does your working
prototype require? These technologies and materials do not
need to be the same as those that will be used in the final
product. For example, wood or metal or fiberglass or cloth
can substitute for different kinds of plastic. A hard-wired
actuation switch might be used to represent a wireless one.
Now consider the kinds of
people and businesses that work with the materials and
technologies your working prototype will require.
Ask friends, family and
acquaintances if they know anyone who could build a working
model of something like a _________. The something you name
should use the same materials and technology as your
invention. If your invention is a cordless radial saw you
might say, “something like a cordless drill.” The term
“cordless drill” is a cover for your real invention, a
cordless radial saw.
Using a cover will enable you
to talk to a lot of people openly, without the need for
confidentiality agreements. Confidentiality agreements slow
down the development process tremendously. A good cover will
enable you to identify the right sources quickly. Once you’ve
found the right source you should have them sign a
confidentiality agreement before discussing the details of
your invention.
Ideally you’ll find someone who
has a lot of technical expertise appropriate to your invention
and… enjoys taking on prototyping projects as a sideline.
Keep in mind that at this stage you do not need to make
something that represents how your invention will actually be
made. You simply want something that will come close to
working like your invention. Like the crude prototype the
working prototype does not need to win a beauty contest.
A good starting place to look
for help is with a “pattern maker” or “model maker”. Pattern
or model makers make prototypes that eventually end up as
injection molded or cast parts. Sometimes they’ll take on
more complex projects. Search for these people in business to
business yellow pages or at
Thomas Register
online. The Thomas Register is another amazing resource.
If you can’t find that special
low-cost someone then you’ll need to take a more expensive and
traditional approach. The steps are to:
1.
Find an engineer/designer with
a background in the field of your invention. The
Thomas Register is a good
place to start.
2. Sign
a disclosure agreement and show your crude prototype and other
information. Explain that you are not yet looking to have a
final design for manufacturing - you only want a working
model. Discuss the options of prototyping methods and
materials. Get quotes (3 different sources) on how much it
will cost for a set of basic drawings you can take to
prototype makers. If appropriate the drawings should be in a
2D format (3D drawings cost a lot more). Be very clear that
you do not need a final design, simply a working model.
3. With
your drawings in hand go and visit prototype makers. Have the
makers sign disclosure agreements before discussing the
details of your invention. Again you should try to get 3
quotes whenever possible.
The people you are meeting to
develop your working prototype can also help you build a final
prototype that’s ready for manufacturing. If you’re short on
cash you should find ways to raise the money to pay for the
services you need. Design engineers and prototype makers meet
hundreds of inventors each year and every inventor thinks he
or she is sitting on a gold mine. Despite your fervent
belief that the prototype maker would feel lucky if you
offered a piece of the action, the odds are 200:1 that he’ll
feel just the opposite.
You might also consider working
with an industrial designer. Industrial designers are
to product design what architects are to buildings.
Industrial design is the difference between a Dell PC and an
Apple iMac, the difference between a Buick and a Jaguar. An
industrial designer can manage the entire development process
for you. So why not use one? Money.
Right now you simply need
something that will do the job. If you were looking for a car
you’d buy a used beat-up one that’s advertised as “good
transportation”.
Industrial design makes a huge
difference when your product is being offered to consumers in
a retail environment. But at this stage of the game it’s
overkill, like using a sledgehammer as a fly swatter. With
that understood, if you want to find an industrial designer, a
good place to start is with “ID” magazine of industrial design
(available at most bookstores) and online at
IDSA.org.
You can also find industrial designers in the
Thomas Register.
If you can’t afford to hire
others and you can’t raise the money, then you’ll need to do
the job yourself.
Be careful when searching for
help using the term “prototype.” You will find many services
that offer “rapid prototyping.” This is not what you want.
While rapid prototyping is a very cool technology, it is
expensive and unwarranted for most independent inventors.
Rapid prototyping takes a 3-dimensional CAD (Computer Aided
Design) drawing and turns it into a 3-D part that you can hold
in your hands. The cost for a 3-D drawing and part might
typically range between $10,000 and $50,000.
Following are descriptions of
some common prototyping technologies. Sources for these
technologies and services can be found in the
Thomas Register.
Casting
– Casting creates a part from a liquid material that
subsequently hardens. Casting is done in both plastic and
metal. All casting begins with an exact model of the part to
be produced.
Silicone Mold Casting –
Silicone rubber is poured over
a model and cured. The model is cut out of the hardened
silicone rubber, leaving behind an exact impression - a mold.
The mold can then be filled with plastic resins or wax to
create final plastic parts or wax forms for investment
casting. Model makers and pattern makers make
silicone molds.
Investment Casting –
A wax form is covered in plaster. The wax is baked out of the
plaster and molten metal – aluminum, bronze, stainless steel,
zinc or other alloy – is poured in.
Machining –
Machining creates a part by
removing material. The material may be rigid foam, metal,
plastic or wood. Lathes, milling machines and grinders are
all used in machining operations. This work is done by a
machine shop.
Metal Fabricating
– Bending, cutting and folding of metal is performed a
short-run job shop. The shop will also perform simple
assembly operations
Plastic Fabricating –
Sheets of plastic can be
cut, bent and vacuum formed by plastic fabricators.
Fabricators will also perform simple assembly operations.
Sculpting
– Old world techniques are alive and well. This is the best
way to create ergonomic shapes.
Computer Aided Prototyping:
Laser Cutting –
Cutting precise shapes from
sheets of metal is done by laser cutting. 2D CAD
(Computer Aided Design) drawings are necessary.
Wire EDM (Electrical Discharge
Machining) – A block
of steel can be cut in a precise shape via wire EDM. 2D
CAD (Computer Aided Design) drawings are necessary.
Solid Modeling
– Solid modeling uses 3D CAD to
create a virtual prototype that can be viewed on a computer
screen from any angle, including from inside out. The 3D CAD
file created for solid modeling can be used to generate an
actual part you can hold in your hands via rapid
prototyping.
Photorealistic Modeling –
If you want to
imagine what a final product would look like then
you’ll use photorealistic modeling to create a photographic
quality skin for your design.
Rapid Prototyping –
While rapid prototyping
technologies differ greatly, all of them require a 3D CAD file
to create a 3D part.
Stereolithography (SLA) –
A model is created one
layer at a time as a laser beam moves across a bath of liquid
resin. The laser’s movements are guided by a 3D CAD program.
SLA enables a model to be made with high resolution because
each layer can be very thin. This means that handwork to
finish the part is less than with other rapid prototyping
technologies. SLA parts are not used directly as working
prototypes because SLA resins are relatively brittle and
weak. To make a working prototype a silicone mold is made
from the SLA model and then plastic or metal copies
(investment casting) are produced.
Selective Laser Sintering (SLS) –
Instead of using liquid resin SLS uses powdered material -
plastics, ceramics, waxes and certain metals – to create a
prototype part. After the laser beam melts one layer
of powder the residual powder is removed and a fresh layer is
spread to create the next layer. Layer after layer is fused,
one on top of the other. A prototype part created with SLS
can be made stronger since materials closer to actual
production materials can be used. If made of wax (or ceramic)
an SLS part could be used directly for investment casting; if
made of metal it could be used as a mold to create multiple
plastic or wax parts.
Laminated Object Manufacturing (LOM)
– LOM uses sheets of material
rather than resin or powder. The material, called “foil”,
could be plastic, paper or metal. Once the laser cuts a sheet
another sheet is laid on top and bonded to the previously cut
sheet.
Direct Shell Production Casting (DSPC)
–
Soligen’s unique and
proprietary DSPC prototyping method creates a ceramic mold for
cast metal parts. Ceramic powder is “printed” and bonded one
layer at a time.
Final
Prototype
A final prototype or
manufacturing prototype is a replica of the product that will
be introduced to the market. The final prototype may use
different materials and be made with different machines and
processes, but it looks and functions exactly like a
production unit. It conforms to drawings that will be used to
manufacture the product in mass quantities. A primary reason
to create a final prototype is to insure that all of the parts
fit together as planned prior to finalizing production
tooling.
A last step prior to full-scale
production is called pilot production. This step may
also be called prototype manufacturing. Products made in
pilot production may be used for extensive field testing.
Pilot production uses short run manufacturing technologies and
assembly methods.
The additional expense of
refining the design for manufacturing and commercial appeal
can be substantial. However, the investment in professional
engineering and product design is well worth it. Cost savings
from a properly designed product are significant and
manufacturers will not tell you how to design your product for
lowest cost manufacturing (read the chapter on manufacturing
to learn more about this). Industrial design gives a product
shelf appeal and can mean commercial success or failure. The
right time to hire a manufacturing engineer and an industrial
designer is prior to committing to a final design.
If you plan to license your
invention then you will probably never create a final
prototype. In some ways you benefit by creating a prototype
that is somewhat crude and that cannot be mistaken for a final
product. Most companies have a “look” that they like to
achieve for their products and will want your invention to
conform to that look. Also, the expectations for a prototype
are not as high as for a final product – with a prototype you
can explain away problems that would be unacceptable in a
final product. |