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Money and Inventing
by Mike
Marks
Driven by visions of pots of gold,
inventors spend countless hours conjuring, developing and perfecting
an idea. If an inventor is fortunate, the idea is one that can
achieve commercial success and pay a return on the inventor's
inspiration and sweat. Unfortunately most inventions never make it
to market. Of those that are commercialized, only a few actually
make enough money to repay an inventor for risks taken and time and
money spent.
The single most important question an inventor must ask, at the
earliest possible stage, is whether or not an invention should be
developed at all. Inventors should heed the words of Thomas Edison:
"Inventing is 1% inspiration and
99% perspiration."
In other words, the idea is the easy
part. I would add further, that once an inventor starts perspiring,
it's hard to stop. Each hour or dollar spent developing an idea can
become justification to spend yet another hour, yet another dollar,
until fatigue, an empty bank account, or just possibly success, ends
the cycle.
The purpose of this essay is to help inventors determine, on their
own, which ideas are worth pursuing and which should be discarded.
Third party evaluations by reputable organizations such as the
WIN Innovation Center can
be quite useful too. A third party evaluation is critical if an
inventor is unable or unwilling to perform a thorough
self-evaluation.
Many inventors begin by asking whether
an idea can be patented. This is the wrong first question. A patent
is only useful if an idea can make money and then, only if the
patent itself helps the idea make money. The most important question
to ask, at the very beginning, is this:
"Can I make enough money from my
invention to justify developing it?"
Many elements contribute to answering
this question but, above all, the answer depends on customers. Will
anyone buy the product? It is truly amazing how many inventors
proceed without research on this fundamental point. Some inventors
feel that people will buy anything put it in front of them. "Look at
the Pet Rock," they say.
Yes, let's look at the Pet Rock. For those who don't know, the Pet
Rock is a... rock! It's packaged in a cute, brightly colored, cube
shaped, cardboard box that looks like a cage. Printing on the box
tells the "pet owner" how to care for his or her rock and details
the joys of Pet Rock ownership. In 1976 this was considered very
funny and the product sold 1.5 million units in six months at retail
prices in the $7.50 to $10 range (the item cost maybe $0.50 - $0.75
to "produce"). Then, as quickly as it arrived, the Pet Rock faded
off the shelves and into cultural history... never to be seen again.
Well, "never" is a word that should never be used in marketing. The
70's are back in style. Maybe we'll soon see a resurgence of the Pet
Rock!
But the Pet Rock is not an example that people will buy just
anything. Rather, it's an example that people will buy a particular
thing at a particular point in time if it suits their fancy. Surveys
of prospective Pet Rock customers in 1976 surely indicated that the
market potential was huge. In 1977 surveys of prospective customers
surely showed that the market was dead. What does the market think
of the Pet Rock today? Go out and ask.
This brings us to the first step in determining an invention's
potential:
1. Survey the market.
Surveys can be expensive, formal,
affairs conducted by research companies using focus groups and
statistical analysis. They can be as simple as asking for a few
opinions from friends and members of your family.
The Invention City Survey is a good
tool for performing this research on your own.
There is an art to conducting surveys and even huge corporations
make colossal mistakes. RJ Reynolds spent nearly $100 million
developing a healthier, smokeless, cigarette called Premeir. Some
people who tried Premier said it tasted, "like a fart." Others
compared the taste to burned lettuce. Further, the company failed to
consider that flicking ashes is an important part of the pleasure of
smoking. Upon introduction, Premier failed dismally. Reynolds'
surveys focused on the market potential for a healthier cigarette
and failed to consider that, for cigarette smokers, health came
second to taste and overall experience. The company assumed that the
demand for health was high enough that even a bad tasting product
like Premier would find success. The company was wrong.
Asking the right questions is the key to getting the right answers.
Of all the questions an inventor should ask, the ultimate question
comes back to simply this: will anyone buy my product? The best way
to get an honest answer is to have actual samples of the product
(working prototypes or pilot production) to show, demonstrate and
possibly even sell. Unfortunately this conflicts with our goal of
saving time and money. Therefore, at the beginning stage, a crude
drawing, even an oral or written description can be used in surveys.
If you can't get a yes from someone, anyone, then it's time to
invent something else.
Once an inventor has determined that there seem to be customers for
the invention, the question becomes whether or not the invention can
be profitable, not just for the inventor, but for all of the parties
involved in the commercialization process. Answering this question
requires estimating a retail price at which the item will be
successful and then finding out if the item can be made for a price
(with acceptable quality) that allows you and your partners
(retailers, marketers and manufacturers), to profit.
Often the true cost of manufacturing a product is not known until
long after the product has been introduced. A complete and accurate
estimate of costs requires a product to be completely engineered and
designed. This is a time consuming and expensive process that should
best be put off until after the inventor has committed to moving
forward. At preliminary stages, cost estimates for making the
product can come from looking at similar items that are already
being sold.
Likewise, in addition to surveys,
looking at retail prices for similar, alternative and competing
items can provide clues for retail pricing. A rough guide for
consumer products is that retail cost is four to five times
manufacturing cost. If you can find products that utilize, more or
less, the same components in a more or less similar structure, those
products alone can provide a rough guide for your estimates.
Alternatively, you might look at multiple items to find
representations of the various aspects of the invention.
Let's say you've invented a hybrid flashlight/screwdriver. You could
go to your local mass merchant and look at the prices for
flashlights and screwdrivers. Your item could not sell for less than
either item alone since it would certainly cost more to make. At the
same time the cost to make a combined product should be something
less than the cost for making the two individual products. Some
parts are shared. For example, the handle of the screwdriver could
become the battery compartment for the flashlight; the costs for
packaging and distribution are paid for only one item instead of
two.
This brings us to the second step:
2. Estimate the retail price.
Now it is time to review the survey
results or better yet, to survey again. Do people want to buy your
product at the minimum retail price you've approximated? If people
generally hesitate or say "no" to the estimated retail price, it's
time to reconsider the project.
There are costs that need to be paid and money to be made as a
product moves its way from drawing board to factory floor to
warehouse to sales representatives to retailers and finally to
customers. Each link in the supply chain costs money. Money for raw
materials, labor, equipment, services, transportation, warehouse
space, manufacturing space, office space, shelf space, packaging,
advertising, customer service, telephones, inventor's royalty, legal
and accounting fees, taxes, etc.
A typical rule of thumb for consumer products is that the
manufacturing cost for an item is 20% of its retail cost at a
conventional retail outlet such as Sears. It is likely that a
product retailing for $20 costs no more than $4 to make. (As
products become more expensive this ratio changes and the
manufacturing proportion rises. Thus a video camera selling at Sears
for $1000 might initially cost $500 to make - including amortization
for tooling and R&D).
Just as the best way to survey the market is with a working,
finished model, the best way to know the cost of manufacturing your
invention is to actually have it fully engineered, designed and
quoted upon. Once again, however, our goal is to make a
determination before spending all that time and money.
This brings us to the third step.
3. Estimate the cost of
manufacturing.
Use existing products as guides to
infer costs from retail prices and other information. Saying that a
product retailing for $20 should cost $4 to make does not mean that
there are profits of $16. It means that there could be combined net
profits of roughly $7.50 for both the manufacturer and the retailer.
Net profit means profit after all the
expenses have been paid, the money that's pocketed at the end of the
day.
Here's a rough breakdown on where the money might go for a
prototypical new product (from a new vendor) retailing for $20 at a
mass merchant:
Manufacturer
|
Product: labor, materials,
in-bound freight, tooling etc. |
$ 4.00 |
|
Other Business Expenses:
(engineering, marketing, salaries, rent, ROYALTY, etc.) |
3.50 |
|
Total Cost |
7.50 |
|
Wholesale Price |
10.00 |
|
Manufacturer's Net Profit |
$2.50 |
Retailer
|
Product Cost |
$10.00 |
|
Business Expenses (salaries, rent,
marketing, etc...) |
5.00 |
|
Total Cost |
15.00 |
|
Retail Price |
20.00 |
|
Retailer's Net Profit |
$ 5.00 |
To manufacturers and retailers
the product itself is really unimportant. Manufacturers and
retailers are in the business of building and selling boxes, boxes
that contain profits. A new product is an opportunity to sell
additional boxes that hold additional profits. No one really cares
what's in the box! The value of an invention to a manufacturer or
retailer is specifically the profits it represents. Features and
benefits are merely mechanisms by which consumers are motivated to
buy the box.
Once an invention has been reduced to a box it should be clear that
manufacturers and retailers can easily substitute one box for
another. No matter how special the invention in the box, no one will
make it or sell it unless the box holds profits at least equal to or
better than those of other, alternative boxes. In the case of real
world retailers and catalogs (as opposed to internet retailers)
shelf and page space are limited and products are literally chosen
for their ability to pay "rent" on the retail space they are
allocated. Products that fail to pay are evicted.
I knew an inventor who, upon hearing that Sears might sell his
product for $20, said, "ok, I want them to pay me $17." Sears said
that they'd pay no more than $10 (they were planning to advertise
the item with a big, expensive TV advertising campaign). The
inventor responded with a price of $13 and Sears lost interest. Had
the project moved forward Sears almost surely would have sold
several million units and the inventor could have made several
million dollars. Instead, the inventor went on to earn very little
from his invention.
Everybody is happy to make money. Make people happy with healthy
profits and they'll return the favor by helping you develop,
manufacture and sell your invention.
This brings us to the fourth step:
4. Determine if everyone involved
make better than normal profits.
Consider the difference between the
estimated retail price and the estimated manufacturing cost.
The best reason for a manufacturer or retailer to make and sell your
product is that your product makes them more money than other
products. In considering this point, it is important to look at the
total picture. If your product is easier to make, sell or service
than other items, manufacturers and retailers might be happy with a
lower profit percentage; likewise if your item sells in higher
volume. For a given use of resources, the lower profit percentage
could be more than compensated by higher profits overall - at the
end of the day it's possible that more money may be made from your
product (with regard to its use of shelf space, manufacturing
equipment, people, etc.) than from others. But... but... but...
Even if it is true, inventors should be wary of using the argument
of higher volume to justify lower than normal retailer and
manufacturer profits. Manufacturers and retailers are unlikely to
believe you; they feel that all inventors believe their inventions
will sell millions upon millions. There is a tremendous credibility
problem. Manufacturers and retailers probably won't believe that
higher volume will happen until after it has happened.
Here's the bottom line: if the profits available from your product
are perceived to be less than others, you'll have an uphill battle.
While manufacturers and retailers care
only that boxes contain profits, consumers care only that boxes
contain useful features and benefits. Retailers marketed the Pet
Rock because it earned high profits; consumers bought it because it
had the benefits of being funny, new and different.
In our society there are alternatives for everything. For
established market categories the many alternatives are often nearly
exact substitutes; consider breakfast cereals, soaps, headache
remedies, stereos and compact cars. For newer market categories the
alternatives are older technologies. Cordless phones compete with
cord phones; cell phones compete with pagers and pay phones. When
first introduced, personal computers competed with typewriters. In
some cases the alternative is to do without the technology
altogether. Even though a private plane would significantly cut the
travel time to visit my wife's family, we do not own and fly a
plane. We drive a car. If a car were too expensive we'd travel by
train or by bus.
The consumer always has the choice of buying an alternative product
or buying nothing at all. Always! (Except perhaps in North Korea).
If an innovation delivers benefits greater than its costs, users
have reason to adopt the innovation. Each user views costs and
benefits differently. This is the basis for the demand curve
familiar to economics students. At lower and lower prices, more and
more of a thing is sold. The thing could be first class airline
seats, lobsters or toothpicks. With a few weird exceptions, the rule
is that as the price of a thing goes down, more people will buy it.
In considering the value of an innovation it is critical to think of
the user and how and why the user will value it with respect to
alternatives.
Imagine a brilliant new machine that turns lead into gold. It only
works with a hand crank, cannot be automated and for metaphysical
reasons must be located in North Dakota. If you put in one pound of
lead and crank for 48 hours you get one ounce of gold. In this
example the price of gold is fixed at $240 an ounce and the machine,
the lead and the work space are available free of charge. Even with
all of the free stuff, few people would want this amazing machine.
Working the machine for 48 hours produces only $240 or $5 an hour!
More money could be made by flipping burgers at a McDonald's in warm
Miami for minimum wage. In this example, working at McDonald's is an
alternative that is preferred to cranking out gold!
There is no doubt that a machine that turned lead into gold would be
acclaimed as brilliant. The inventor would be featured on the cover
of magazines and on innumerable TV talk shows. Nevertheless, if it
took 48 hours of hand cranking to turn out one ounce of gold, few
people would want the machine, even if it were free. The inventor
would make no money. The machine would be a commercial failure.
If that same machine produced an ounce of gold with a mere 6 hours
of cranking, the machine would have an output worth $40 an hour - so
long as gold remained at $240 an ounce. Now the machine is probably
worth buying. How much a buyer might pay depends on the cost of
running the machine (including maintenance and supplies), aversion
to freezing winters in Bismarck and the risk that the price of gold
might go down in the future - if lots and lots of people start
making gold then gold would cease to be scarce and the price of gold
would plummet. Furthermore, the lead and workspace that are free
today in this example could become quite expensive tomorrow.
In valuing a new product, a customer therefore considers both the
potential benefits and the costs and risks associated with receiving
those benefits. I don't mind spending $15,000 or more on a car if I
believe it will run over 100,000 miles trouble free. If I expect the
car to need service after 5,000 miles the value of the car goes down
considerably. This is why Toyotas sell for more than Yugos. This
does not necessarily mean that I would buy the Toyota. At one set of
prices I will choose the Toyota. At another set of prices I will
choose the Yugo. Cheap enough, the Yugo becomes a better value than
the Toyota. Too expensive, the benefits of the Toyota are lost.
Toyotas and Yugos deliver the same primary benefit of
transportation. One can be easily substituted for the other to get
from here to there and back again (even if the Yugo requires a
repair stop for the return journey). If time were irrelevant and the
cost of a car (taxi, train, bus etc.) high enough, walking would be
an alternative too.
In considering alternatives it is also important to look ahead and
consider what will be coming soon. In 1995 it was clear that the
internet could perform many of the same functions as a fax machine.
An inventor of an improved fax machine in 1995 would therefore have
been wise to consider the internet as an alternative to his
invention.
Here then, is the fifth step:
5. Consider present and future
alternatives.
No matter how good your invention is, a
customer can always choose something else. Just because a customer
doesn't know the alternative today doesn't mean he or she won't know
it tomorrow. When performing surveys respondents should be informed
about alternatives to discover how the invention fares in a
competitive environment.
Manufacturing and commercializing a product requires investments
that are typically amortized over some or all of the anticipated
life cycle of the product. When Boeing sets a price for a new plane,
the price includes a portion of the plane's billion dollar cost for
development. To keep the price of the plane competitive, Boeing may
forecast receiving that portion for each plane sold for a period of
ten years or more. Therefore Boeing must forecast the life cycle for
the plane before it begins investing in development. Boeing needs to
believe that the plane's life cycle will be long enough to recover
development expenses (while remaining competitively priced)
otherwise Boeing will drop the project.
Inventors of products like the Pet Rock must make similar
calculations. The amounts involved are likely to be much smaller.
For example, something like the Pet Rock could probably be brought
to market for less than $20,000. It's possible that $20,000 could be
recovered with the first order. In this case, since amortization is
more or less instantaneous, life cycle is irrelevant.
Obviously, the longer the life cycle the more money an invention
earns. A longer life cycle reduces the risk of investing in the
project.
In general, the biggest threats to a product's life are new
technologies and responses from competitors (in the case of fad
items like Pet Rock it is the fact of being a fad). To a degree
these things can be forecast. Thus the next step in evaluating an
invention is:
6. Estimate the product's life
cycle.
Determine if the life cycle is long
enough to both recover investment in development and earn a healthy
return on effort and risk.
Finally we have reached the point where patents may be relevant. A
patent is the right to exclude others from using a specified
technology. This can impact the potential responses from competitors
and enable higher than normal profits. However, a patent can take
several years to issue and enforcement of a patent is not possible
until after the patent has issued. Pending patents can not be
enforced!
An inventor may therefore think it wise to wait until a patent has
issued before commercializing an invention - unfortunately this
means that the invention will probably enter the market two or three
years later than if the inventor had not waited for a patent to
issue. During that time competitive products may have entered the
market, possibly including competitive products that directly
violate the pending patent! In a worst case scenario an inventor
could see a patent issue just as the life cycle for the invention is
ending. In general, therefore, being first to market matters far
more than having an issued patent.
One further point about patents should also be understood. Issued
patents can be challenged and revoked. A competitor "illegally"
utilizing technology claimed in a given patent may claim, upon being
sued for patent violation, that the given patent is not valid; the
competitor may point to prior art patents in the public domain or to
some product offered for sale in Outer Mongolia ten years prior to
the patent filing date.
I raise these points to knock some glitter off the patent god that
all inventors worship. Nonetheless, patents can be incredibly
valuable assets. In fact, most large corporations will not license
an invention unless it has the potential for meaningful patent
protection. The issue here is what value does the patent add to the
invention?
A patent gives the holder the exclusive right to make use and sell a
specific implementation of a technology for a period of time. In the
United States that period is now twenty years. If the technology
protected by the patent is necessary to your invention, and your
invention is successful, and your invention has a life cycle of more
than a few years, this exclusive right can be quite valuable. An
issued patent can help in preventing competitors from copying your
specific implementation. An issued patent will NOT prevent someone
from copying your idea unless the only way to execute the idea is by
using the specific implementation claimed (or found to be equivalent
to a claim) in your issued patent (and the patent is held valid in
any subsequent legal disputes).
A patent's value depends directly on one factor: Its ability to
create higher profits. Increased profits can come by enabling lower
costs (costs of production, safety, environment etc.) or through
features and benefits that buyers will pay a premium for. If a
patent does not enable higher profits then it is, theoretically,
worthless.
As part of the profit consideration the costs of patent enforcement,
filing and maintenance should also be considered. What are the
chances that another inventor will sue claiming rights to the
patent? What are the odds that someone will successfully challenge
the patent? What are the costs for filing and maintaining all of the
relevant patents in the US and worldwide?
The more successful, the more visible a product is, the more likely
that there will be challenges to the patent in one form or another.
The cost for filing a relatively simple US patent for a mechanical
device is approximately $10,000. Having that patent filed and issued
in developed countries worldwide could add another $50,000 -
$100,000. Patents can rarely be combined; more often they are broken
up into multiple patents. Therefore, the inventor must consider the
costs for each patent.
When all of this has been considered the inventor can then a)
estimate the total unit sales of the invention over its life cycle;
b) multiply the total unit sales by the estimated additional profits
a patent will enable; and c) subtract the estimated costs for
obtaining and maintaining the patent(s). Now it's time to take the
final step in evaluating the invention:
7. Estimate the value of
patent(s).
You may discover that patent protection
isn't worthwhile. You might also determine that Sony should gladly
pay you $10,000,000 for exclusive rights. Keep in mind that, however
you perform your calculation, there is a virtual certainty that
third parties will view your estimates as optimistic. Also know
that, if licensing is a goal, most large firms have rules about
royalty rates. Each industry has its own rules. In the hand tool
industry, for instance, royalty rates of 2-4% are common and rates
above 5% are pretty much unheard of.
In addition to making licensing an attractive option, a highly
valued patent can be extremely helpful in raising funds to launch a
new venture. A strong patent reduces the risk of moving ahead by
securing a competitive advantage.
Here is a summary of the steps:
1. Survey the market.
2. Estimate the retail price.
3. Estimate the cost of manufacturing.
4. Determine if everyone involved can make better than normal
profits.
5. Consider present and future alternatives.
6. Estimate the product's life cycle.
7. Estimate the value of patent(s).
Now you should have a good idea on
whether or not the invention is worth serious time and effort. Good
luck!
Mike Marks
is President of Invention
City and has been active in the field of product development
since 1987. In conjunction with
WorkTools, Inc. he has brought numerous products to market
directly and through licensing agreements with others.
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